Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 4000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 4000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.
New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.
New mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. Quadro RTX 4000 utilizes 288 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.
Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.
Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.
More control over pixel shading rate; efficient for effects like motion blur and foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.
Decouples shading from screen space, improving shading efficiency and reuse.
Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.
Built with Turing’s vastly optimized 8 GB GDDR6 memory subsystem for the industry’s fastest graphics memory (416 GB/s peak bandwidth), Quadro RTX 4000 is the ideal platform for latency-sensitive applications handling large datasets.
Deliver faster than real-time performance for transcoding, video editing, and other encoding applications with a dedicated H.264 and HEVC encode engines and a dedicated decode engine that are independent of 3D/compute pipeline.
Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.
Dramatically reduce visual aliasing artifacts or “jaggies” with up to 64x FSAA (128x with SLI Mode) for unparalleled image quality and highly realistic scenes.
Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.
Transparently scale the desktop and applications across up to 8 GPUs and 32 displays from a single workstation while delivering full performance and image quality.
Support up to four 8K (7680 x 4320) monitors at 60 Hz, four 5K (5120 x 2880) displays at 60 Hz, or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. Quadro RTX 4000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode, 4K at 60 Hz 10b HEVC Encode. Three displays attach to the provided DP connectors, while the fourth utilizes the included USB Type-C to DP adapter.
Gain unprecedented end-user control of the desktop experience for increased productivity in single large display or multi-display environments.
Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Quadro Sync II boards) in a single system, reducing the number of systems needed to create an advanced video visualization environment.
Provides a smooth and immersive 3D Stereo experience for professional applications.
Robust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a Quadro graphics card.
Get more Mosaic topology choices using high-resolution display devices with a 32K max desktop size.
VirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort, USB 3.1 Gen2 SuperSpeed data, and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).
Software framework that makes realtime ray tracing possible, portable, and presentable.
Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning.
New Turing ray tracing acceleration in OptiX, DXR and Vulkan.
NVIDIA MDL, now open source, and support for Pixar’s Universal Scene Description (USD) promote portability and consistency.
Provides a neural graphics framework for image processing.
Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.
NGX features utilize Tensor Cores to maximize performance and efficiency.
Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.
AI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.
AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.
DLSS (Deep Learning Super Sampling) removes jagged lines to smooth them, producing a higher quality image than by using other techniques.
AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.
Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.
Natively execute standard programming languages like C/C++ and Fortran, and APIs such as CUDA, OpenCL, OpenACC and Direct Compute to accelerate techniques such as ray tracing, video and image processing, or finite element analysis or computational fluid dynamics (among others).
A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.
GPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.
Maximize system uptime, seamlessly manage wide-scale deployments and remotely control graphics and display settings for efficient operations.
|NVIDIA Tensor Cores||288|
|GPU Memory||8GB GDDR6|
|Rays Cast||6.0 Giga Rays/Sec|
|Peak Single Precision FP32 Performance||7.1 TFLOPS|
|Peak Half Precision FP16 Performance||14.2 TFLOPS|
|Peak Half Precision INT8 Performance||28.5 TOPS|
|Deep Learning TFLOPS 1||57.0 TFLOPS|
|Memory Bandwidth||416 GB/s|
|System Interface||PCI Express 3.0 x16|
|Maximum Power Consumption||160 W |
Quadro Power Guidelines
|Energy Star Enabling||Yes|
|Thermal Solution||Ultra-quiet active fansink|
|Form Factor||4.4” H x 9.5” L, Single Slot|
|Display Connectors||DisplayPort 1.4 (3) + VirtualLink|
|DVI-D Single-Link Connector||Yes, via included adapter|
|HDMI Support||Yes, via included adapter|
|Number of Displays Supported||4|
|Maximum DP 1.4 Resolution||HDR 7680 x 4320 at 60 Hz|
Quadro and NVS Display Resolution Support
|5K Display Support||HDR 5120 x 2880 at 60 Hz|
|4K Display Support||HDR 4096 x 2160 or 3840 x 2160 at 120 Hz|
|Maximum DVI-D DL Resolution||2560 x 1600 at 60 Hz via 3rd party adapter|
|Maximum DVI-D SL Resolution||1920 x 1200 at 60 Hz via included adapter|
|Professional 3D Support||Via optional Stereo Connector Bracket|
|Quadro Sync II Compatible||Yes (Frame Lock and Genlock)|
|NVIDIA GPU Direct Compatible||Yes|
|Graph APIs||Shader Model 5.1, OpenGL 4.5, DirectX 12.0, Vulkan 1.0|
|Compute APIs||CUDA, DirectCompute, OpenCL|
1. FP16 matrix multiply with FP16 and FP32 accumulate
PNY provides unsurpassed service and commitment to its professional graphics customers offering: 3-year warranty, free pre- and post-sales support, dedicated Quadro Field Application engineers and direct tech support hot lines. In addition, PNY delivers a complete solution including the appropriate adapters, cables, brackets, software installation disc and documentation to ensure a quick and successful install.
|Product payment method||Pre payment|
|stock status||In Stock|
|GPU SERIES||RTX Series|
|Video Memory||8GB GDDR6|